Long before Minecraft: Dungeons was shown, Mojang was content to rest on its own humble laurels as a developer of a pop culture phenomenon. Up to now, Minecraft has sold more than 175 million copies, is available on every platform imaginable, and boasts a veritable merchandise empire.
Not because Pokemon has a video game IP thoroughly permeated mainstream consciousness. It would not be until 2017 and the Fortnite player count that this accomplishment will be matched.
What is more remarkable is that, for the last decade, Mojang has climbed at the heights of video game popularity on the rear of one title. Minecraft was more than enough to maintain a staggering quantity of success without the help of sequels or spin-offs.
True, there was the Minecraft: Story Mode adventure game, but that wasn’t developed by Mojang, and we all know about the fate of Telltale Games. All this is to say that, given Mojang’s penchant for status quo, last year’s announcement of Minecraft: Dungeons came as quite the surprise.
In Minecon 2018, Mojang teased a Dungeon Crawling Action RPG Game Set within their recognizable universe with Minecraft: Dungeons trailer. Since then we haven’t heard much about the game until now at E3 2019, that is.
Mojang executive producer David Nisshagen sat down for an interview with Game Informer and spilled the beans on a few Elusive Minecraft Details: Dungeons. Also, we got a game-play uncover at E3 2019 here is what do we know so far.
Minecrafe Dungeons Release Date:
Mojang previously gave Minecraft Dungeons a 2019 release date when it was declared last Sept, but we have a launch date. The Minecraft Dungeons release date is Spring 2020.
Minecraft Dungeons Gameplay:
Minecraft: Dungeons features dropin/drop on four player coop play. According to Minecraft Dungeons Executive Producer David Nisshagen, the problem will change on the fly to match the number of players.
The game is playable solo, so you do not necessarily have to party up to advance. That said, Mojang’s co-op game inspirations are obvious. The group made their admiration of some of the finest titles known in the genre. Apparent in a meeting we’d with the firm at E3 2019.
Minecraft: Dungeons Requires lots to Diablo and Left 4 Dead to name a couple that, when coupled with Mojang’s already masterful formula, is rather the heady concoction.
Minecraft Dungeons Abilities:
In Minecraft: Dungeons, you are not tied to a certain class for the whole game. Instead, your powers and skills have been tied to the equipment you wear. Equipping a bow turns you into an archer, for instance, and grabbing some Armour turns you into more than one tank.
From the game-play reveal preview. The only skills we could see were a beam assault. And a dome defense shield, but we are sure they will be a lot more.
Minecraft Dungeons Crafting:
In a sudden twist for a game set in the Minecraft universe, Dungeons features neither mining nor crafting. According to Nisshagen, it was determined that traditional Minecraft gameplay was too slow for the faster-paced action. Mojang was aiming for with Dungeons.
Instead, the team set up a brand new enchantment system. Comparable to the one in the base game which can augment gear in a fun way. The expectation is to provide players with a few flexibility in their gear load-out beyond arbitrary loot drops. Nisshagen described the system at Game Informer: Think about it’s like this: a sword drops.
The sword has a number of enchantments options. You choose one of them and enchant it with that. The following sword drops. It is the exact same feel and look and fight animations and all that stuff. But it’s distinct randomized enchantments attached to it.
One of them might be super strong for an area of effect attacks. The other may poison the enemy over time. If it is the exact same base item, they’ve vastly different properties on them. This kind of randomization will improve Minecraft: Dungeon’s replay ability. And calls to mind other loot focused games such as Fallout or Diablo.
Minecraft Dungeons Settings & Procedural Generation:
Right now, it is a bit unclear what construction Minecraft: Dungeons will possess. Nisshagen hinted with more linear levels which could be revisited when they’ve been cleared. These levels will be procedural created, with lots of bio-mes from the universe among the possible Minecraft seeds.
Adventurers will do struggle with traditional Minecraft baddies, like spiders and skeletons. What we do know is this is not going to look like yours normal game of Minecraft. This can be as a consequence of its own engine. Whereas the vanillaatuna craft is powered by Java and after Bedrock, Minecraft: Dungeons is made in Unreal Engine.
From our time with the game at E3 2019. It is apparent that this has allowed Mojang to seriously jack up its lighting effects and weapons technician.
Minecraft Dungeons Multiverse:
In an interview with IGN in Sept, just days before Minecon 2018. Mojang CCO Jens Bergensten said the Dungeons are one aspect multiverse. As does Minecraft: Fashion History which can be disappearing for good, even when you own it.
That is a vague statement, however it does point to the possibility of more Minecraft goods in the future. And there we are, that is what we know about Minecraft: Dungeons so far. It is thrilling to see Mojang expand their seminal universe that is defined by experimentation beyond the open world formula.
We are all familiar with, even when it is taken a decade to get at this stage. We’re excited to understand more about Minecraft: Dungeons. Hopefully soon as opposed to later and, whenever we do, you know just where to come.